Here you find our Calendar of Events! This should be accurate and up to date. As soon as we add a new event it will be here and on Facebook!
Our Calendar of Events
The Big Weekend Events
Our main Weekend Events
Our Big Events are our Weekend Events. These run from Friday evening (usually at 5pm) until Sunday afternoon (usually 3pm) once per month. This allows us to give players some very interesting combats, role-playing events and more that will further our plot lines of our overall story arc as well as any plots that the PCs present to us.
PCs are an immense support for our Plot. We write the beginning of each event with a place we would like it to go. The players, through their actions, inactions and interactions, make up the middle and can (and usually do) directly affect the end of the weekend and set up the events of the next month's weekend.
Players are encouraged to submit ideas to Plot regarding their characters and their exploits. You want to create a ritual to expel the Evil Sorcerer that waylaid your family years ago? Sure, we just need a strong character background that allows us to work with you and delve deeper into that aspect of your PC. Then we can construct a module for you and your friends to go through to get those ritual components.
The Dates for 2013 are:
Our weekend events run Friday night, Saturday and Sunday until 2pm.
April 20: Carnival and Staggette
May 24-26: Fey Runnings
June 21-24: A Kingdom for a Cure
July: 19-221- Festival of Crows: This will be a "camping event" so bring your tents!
Aug 23-25: A Valed Threat
Sept 20-22: Bladehunting
Oct 18-20: Clearcut?
Nov 15-17: Destiny!
A Fun evening event
As most people know, Alberta weather is normally COLD! So during the "off" months that we cannot put on weekend events (typically November to April) we will try to put on a tavern night or Masquerade night. These will be typically held on a Saturday evening (allowing out of town players the chance to get to Calgary) and will help to keep everyone active during the cold months. These will have smaller "modules" with them and be completely IG with Experience, Goblin Stamps etc.
Work Days and Classes
We of course will need help putting all of this together. Costumes need to be made and props need to be built. Work days get you Goblin Stamps to spend on any character you have.
Our Work days are the weekend before an event held on the Saturday. It starts at 11am. We also have our "New Player Day" at 3pm and that is followed by COMBAT TRAINING at 4pm. (Combat training is mandatory before you can swing a weapon at our LARP.)
As well we are looking to run "classes" to help players get into LARPing:
Classes (* = mandatory):
Costume & Armour Building - going over the basics of costume building, some examples, what is legal and not legal in-game, how a costume is judged for Armour Points, etc
Weapons - how to build weapons that are safe for use in-game, what is legal and not legal, etc
Acting/Role Playing - how to get into and stay in character; how to prepare yourself using your character sheet as a guide; how to use your characters traits and goals to help shape the story going on around you
*Safe Combat - discussing the rules for safe combat, as well as some practice time in physical combat to learn the ropes
*Monster / NPC Camp (* for all volunteers) - how to be an NPC that enhances the game for others; what it means to be a monster, and how to role play them
*Magic; creating spells / preparing materials (* for all magic characters) - a session on how magic works, how to cast spells, how spells refresh and other magic related rules; also time to do some crafting and create a cache of bags required to cast spells