We have a few Policies that we need to let everyone know of to ensure we have safe and fun weekends
Safety Policies and Rules
Alliance Calgary has many policies in place to ensure that our game is safe and enjoyable to everyone. Each event will have at least one designated Safety Marshall. ONLY these Marshalls are permitted to move during Safety Holds (see Holds below).
While we maintain a dedicated safety team as well as comprehensive insurance (for everyone, including those coming out as a trial-members) we would rather prevent injuries than treat them.
The Hold Rule
While it is stated quite clearly in the rule book, we will restate it here. The most important rule in Alliance is the “Hold Rule”. Simply put, when you hear the word ”Hold” shouted, you must take a knee if able, and look at the ground. Holds are called when someone notices a safety issue. This is not a time to look around for people sneaking up on you but you may go through your tags to track your abilities remaining. A Hold will end when the caller of the Hold does a three count to”game on”. If you see an immediate safety concern, call “Hold” in a loud voice. It is better to have an extra Hold, or two, then to have an injury. But remember, Holds are primarily for safety issues and are NOT intended for asking rules questions or clarifying an effect a monster or player is using.
Waivers and Medical documentation
All players within, even those attending for the first time as a trial, must complete a Waiver and Medical Information Form. We don’t do this to be nosy; we do it to ensure our safety team is kept aware of all medical issues including allergies to food or medicine. This is an absolute requirement to play, and while we do not wish to turn anyone away, you will not be allowed to participate in our game without completing these forms. These are available online for download and should be filled out prior to your first game
Age to Play
Players must be 18 years or older for the entirety of the event in order to play. Proof of age will be required the first time a player is on-site. See “Paging” below for special circumstances.
Playing as a Page
In order to allow players that cannot safely engage in combat to enjoy LARPing, such players may “Page” for an event. Any player with an illness or physical circumstance that prohibits their involvement in combat should Page for their own safety. Pages must wear a clearly visible orange headband with the word “PAGE” written across the front. Pages may not remove or hide this headband in any fashion throughout the weekend, except when in obviously OOG areas. The following rules apply to Pages are non-negotiable:
- Pages may NOT enter combat in any way. This includes, but is not limited to:
- Giving potions to unconscious bodies on a battlefield.
- Being within 25 feet of any combat – a Page within that range when a combat breaks out should make every effort to move away as soon as possible.
- Pages may not use or carry a weapon, and may not throw spells or alchemy. Pages may touch-cast spells and use all alchemy with the exception of gases (which must be thrown).
- Any player found to be “player bashing” a Page (see rulebook for definition) will receive a warning card from a Marshall.
- If at any time a Page acts outside these guidelines and the spirit in which they are intended, they will be asked to leave the event for their own safety.
Out of Game (OOG)
All players are considered In Game for the entirety of the time they are on-site during game hours, unless they are wearing an easily visible white headband. All items stored in a container or clearly marked OOG are considered personal possessions and are not stealable. In Game (IG) items may NOT be stored in an OOG container or vehicle – doing so is considered cheating.
In addition to wearing a white headband, players in the bathroom are also OOG. Players may not be attacked or threatened while in the bathroom.
Players may not retreat to an OOG area in order to avoid combat or threatening IG situations.
Other "Camp Rules"
During our weekend events we want to maintain a safe environment and that includes sleep. From 2am until 9am there will be no combat events without notice by Ops or the GM, and those instances will be very rare indeed. You are more than welcome to continue to talk and interact, but we ask that you respect the players that have chosen to get some shut eye by not speaking or interacting near the sleeping areas. We will try to ensure that the “tavern area” is always available for you.
The kitchen or cooking area of the camp is a special “No Combat” IG zone. Players that are in the kitchen when combat breaks out have the option of joining the combat immediately, or waiting until it is over. Players may not retreat to the kitchen and then pop in-and-out in order to avoid being struck in combat. Doing so will have a 3 count by a Marshal. If the PC does not exit by the 3 count the player will be slain and must move to a resurrection circle immediately, dropping all possessions in the process.
Monster Camp is where all the NPCs gear up for their modules. Monster Camp is a restricted OOG area. PCs must announce themselves when approaching Monster Camp, using the words “PC incoming” or something similar. PCs may not enter Monster Camp until they are invited in. This policy is not intended to make players feel excluded, but rather to allow the Plot Runners to speak freely to the NPCs without worrying that they might ruin the weekend for a paying player by revealing information that would force the player to sit out that portion of the weekend’s event.